Caverns of Thracia () – The Original Classic Adventure by Paul Jaquays, with new maps and editing by Bob Bledsaw III. Designed for. Caverns Of Thracia – A Lost Civilization Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death c. Item Code: WW Title: Caverns of Thracia. Type: Scenario. System: d20 Dungeons & Dragons. Author(s): James Collura, Paul Jaquays, Scott Greene.
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Most of what I saw and bought were the modules and accessories from TSR itself. A lot of these other publishers did not get as wide a distribution for their books, so I never really found them.
Instead, they operated as a separate licensee for a cavfrns dozen years, putting out numerous gaming supplements. In their prime, Judges Guild held a great reputation within the gaming community for its varied products.
It is appropriate for use by first level characters to start, though there are elements later on which can easily challenge some strong parties. The city and four levels of the caverns are vast, providing more than enough material for many gaming sessions.
In its brief general comments, the book provides some suggestions for where Thracia might be located in a campaign world. It mentions that some unique monsters are to be found within all the better to surprise players who think they know everything!
Next is presented a very detailed history of the Caverns of Thracia, for the Dungeon Master to read for background. Many hundreds of years of background are laid out there, some of the key points include:.
Those creatures revolted, causing the humans to flee or be killed, then they occupied the lower levels themselves. After hundreds of years, though, the god would be worshiped again. But now, they are becoming reopened, and it is learned that the Beast Men have allied themselves with the reptile survivors.
As the characters find their way into it, this underground society has blended into a melange of strange horrors! It is left up to the DM whether they would like to leave the players entirely in the dark, or give hints as to what awaits them.
For narrative sake, these hints may be discovered in conversation with non-player characters, or just given more directly to the characters themselves.
With the background complete, along with some charts for wandering monsters and patrols of gnolls or lizards, the book then dives into the adventure areas themselves. The Lost City of Thracia on the surface is rather small, spanning only five pages.
One describes it, another shows the map, while three full pages are used on black ink supporting art.
Each of the four caverns levels below gets a full page or two for its overview map. Within the levels are also some supplemental inset style maps to help detail some room complexes. The bars to its cave are raised and lowered by a lever in Room Overall, I found it to cagerns an impressive accessory.
The depth of content is fantastic; the quantity itself gives plenty of fuel for a challenging multiple-session adventure, and the detail within shows why Jaquays has a strong positive reputation in game design.
The effort given on the history side, for example, could well have been glossed over. By including it, the DM will appreciate exactly why the caverns are set up and populated as they cavers.
This is a great example of an old-school dungeon crawl that would be fun to run. He is currently resting up before a huge convention adventure soon to come!
Hmm gonna have to scout up a pdf of this adventures sounds really cool. Thanks for the outstanding review! Notify me of follow-up comments by email.
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